Description: When a stage finishes and before the Royal Rainbow, a small slot wheel in the corner will pick a random item in the world to compare with your katamari.Description: There should be a full screen burlap like semi transparent filter in the whole game.Software mode will also remove all lines (but hardware mode causes "No full screen filter effect" issue). Workaround: Go to Config -> Video (GS) -> Plugin Settings and choose "Bilinear(Forced excluding sprite) in the "texture filtering" or Use native resolution to remove most of the lines some lines still visible in both workarournds but changing the HW Hack "TC Offset X" and "TC Offset Y" can correct these remaining lines (for example try 750 and 0, or 500 and 500).As if they are poorly joined with a small gap. Description: The outline of the 2D objects are visible if you use the resolution upscaling in GSdx.Known Issues Lines at the border of 2D objects Also known as Minna Daisuki Katamari Damacy (JP).Graphical errors are minor as mentioned below. Lower hardware resources should be fine too. Can even be run in software mode without any slowdowns. HACKS: Only the default ones, plus MTVU, Low demanding game. Intel i5 2500K GeForce GTX 460 SE 768MB.If the planet has already been created, the katamari can replace it or be shattered into “stardust”. Once the level is successfully completed, the katamari is launched into space and becomes a planet, satellite, or other celestial object. As more items accumulate, the katamari’s power grows, allowing it to pick up “vaulting boxes, pencils, erasers, postcards, ramen, robots, cows, sheep, this girl, that boy, moms and dads, bicycles, motorbikes, homes, buildings, rainbows, clouds, islands, hopes and dreams”. ![]() Initially, the katamari can only pick up smaller items like loose change and discarded pencils. The gameplay follows the same core mechanic: To gather material, the Prince pushes around his katamari, a magical, highly adhesive ball capable of grabbing anything smaller than itself. The objective of the game is to have the Prince fulfill each fan’s request, which will make more fans (stages) appear until the whole game is mobbed with fans. The Prince receives a request from a fan at the start of the game. Since the release of the original game, the King of All Cosmos and his son the Prince have acquired a fan base. The concept for this game is as idiosyncratic as its predecessor, Katamari Damacy. We Love Katamari now includes both cooperative and competitive multiplayer modes. Your goal is to roll up large balls of anything and everything that that you can find so that you may replace the stars in the universe that were accidentally destroyed. Game description: The unique and bizarre gameplay of Katamari Damacy returns in the sequel, We Love Katamari. Publisher(s): Namco (JP, US, AU), Electronic Arts (EU), Namco Bandai Games (JP) Options: Roll up the Gingerbread House, or Roll in Sweets Meadow.North American box art. Goal: Roll up as many sweets as possible, and roll up Hansel and Grettel. Options: Small Campfire, Medium Campfire, Large Campfire Goal: Get your Katamari as big as possible and light the campfire. Goal: Get a Katamari as large as you can while rolling up only 50 objects. If you roll fast enough, a meteor will be created from your Katamari as well as a star. All of the following levels have an option of "As Large as Possible" or "As Fast as Possible".
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